Skip to the content.

KnightMourne

Table of contents

Pitch

Overview

Knightmourne is a dark fantasy dungeon crawler that thrusts the player into a cursed land, ravaged by war and moral decay. Players take the role of a paladin sent out by the Church, and find themselves in a festering swamp, with a single purpose: descend through the dungeon and purge the land of its sins.

With fast-paced combat, strategic artifact combinations, and rich environmental storytelling. Knightmourne is a game where every room is a battlefield and every artifact holds a piece of the world’s lost history.

Core Gameplay

Starting Area- The Swamp

Key Features

Target Audience

Calling all those who love games like Dark Souls or Hades that are rife with lore and require a high skill.

Why Knightmourne?

Knightmourne blends intense combat, emergent storytelling, and a unique theme to deliver a dungeon-crawling experience that is both mechanically satisfying and emotionally resonant. Players will not only battle monsters, but also the evil that dwells within all.

Trailer

Design And Illustrations

As of the current version of the game, we do have some assets for the game such as the weapons, artifacts, one of the bosses, the swamp layout, and the first floor of the dungeon layout

Future Development Roadmap

As of right now these are our short term and extreme long term goals